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Monthly Archives: November 2013
LayoutControls: LayoutTexture
LayoutTexture is very similar to LayoutSprite. It is an implementation of LayoutCapable that allows a UITexture to be used with the layout controls. After adding one to your UI you will need to either set the material or texture in … Continue reading
Posted in Layout Controls, Unity
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LayoutControls: LayoutSlider
Note: LayoutSlider is only available in the NGUI 3.0 package. LayoutSlider is an implementation for LayoutCapable designed to give UISlider layout capabilities. LayoutSlider has three child sprites that need to be set up for use. Filled is currently required and … Continue reading
Posted in Layout Controls, Unity
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LayoutControls: LayoutInput
LayoutInput implements LayoutCapable for the UIInput control. Just like a UIInput, LayoutInput has two children elements that will need to be set up. The label is the text that will be shown and will need to have the font property … Continue reading
Posted in Layout Controls, Unity
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