LayoutTexture is very similar to LayoutSprite. It is an implementation of LayoutCapable that allows a UITexture to be used with the layout controls. After adding one to your UI you will need to either set the material or texture in the UITexture inspector.
Just like LayoutSprite, the minimum required size for a LayoutTexture is calculated from the natural size of the selected texture. If you want the LayoutTexture to be smaller than the natural size, you will need to use the Absolute Size fields. LayoutTexture will stretch to fill the space available to it when the horizontal or vertical alignment is set to stretch.
Note: LayoutTexture currently ignores the Background property.
