Category Archives: Unity

LayoutControls: LayoutTexture

LayoutTexture is very similar to LayoutSprite. It is an implementation of LayoutCapable that allows a UITexture to be used with the layout controls. After adding one to your UI you will need to either set the material or texture in … Continue reading

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LayoutControls: LayoutSlider

Note: LayoutSlider is only available in the NGUI 3.0 package. LayoutSlider is an implementation for LayoutCapable designed to give UISlider layout capabilities. LayoutSlider has three child sprites that need to be set up for use. Filled is currently required and … Continue reading

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LayoutControls: LayoutInput

LayoutInput implements LayoutCapable for the UIInput control. Just like a UIInput, LayoutInput has two children elements that will need to be set up. The label is the text that will be shown and will need to have the font property … Continue reading

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Layout Controls Live!

Exciting news! My first package has been accepted by the Unity Asset Store! Here’s a link. Layout Controls is live and I’ve set the price at $20. I have no good idea on how to price this, but $20 seemed … Continue reading

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NGUI Dynamic Layout Controls – Update

Over the last two weeks I’ve made some good progress on the layout controls for Unity using NGUI. I’m very close to having my old UIs completely replaced which means that I’m about ready to start polishing up everything and … Continue reading

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Dynamic UI Layout in Unity using NGUI

I’ve spent a lot of time writing user interfaces using XAML. I loved (and hated) it. XAML has a ton of power and you can create some pretty amazing interfaces with creative use of the controls Microsoft have provided in … Continue reading

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Orthographic Camera in Unity

Unity is an amazing tool and engine for making games. It is specifically designed for making 3D games, but since 2D is just a subset of 3D it is still incredibly powerful for 2D games. While looking for advice on … Continue reading

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